﻿using System;
using System.Collections.Generic;

using System.Text;

namespace Young3.FMSearch.Core.Offsets
{
    public sealed class SkillOffsets
    {
        public const int Acceleration = 0x58;
        public const int AerialAbility = 0x41;
        public const int Aggression = 0x63;
        public const int Agility = 100;
        public const int Anticipation = 0x47;
        public const int Balance = 0x60;
        public const int Bravery = 0x61;
        public const int CommandOfArea = 0x42;
        public const int Communication = 0x43;
        public const int Composure = 0x6a;
        public const int Concentration = 0x6b;
        public const int Consistency = 0x62;
        public const int Corners = 0x51;
        public const int Creativity = 0x3f;
        public const int Crossing = 0x35;
        public const int Decisions = 0x48;
        public const int Determination = 0x69;
        public const int Dirtyness = 0x5f;
        public const int Dribbling = 0x36;
        public const int Eccentricity = 0x55;
        public const int Finishing = 0x37;
        public const int FirstTouch = 0x4c;
        public const int Flair = 80;
        public const int Freekicks = 0x59;
        public const int Handling = 0x40;
        public const int Heading = 0x38;
        public const int ImportantMatches = 0x65;
        public const int Influence = 0x5e;
        public const int InjuryProness = 0x66;
        public const int Jumping = 0x5d;
        public const int Kicking = 0x44;
        public const int LeftFoot = 0x4e;
        public const int LongShots = 0x39;
        public const int Longthrows = 0x54;
        public const int Marking = 0x3a;
        public const int NaturalFitness = 0x68;
        public const int OffTheBall = 0x3b;
        public const int OneOnOnes = 0x49;
        public const int Pace = 0x5c;
        public const int Passing = 60;
        public const int PenaltyTaking = 0x3d;
        public const int Positioning = 0x4a;
        public const int Reflexes = 0x4b;
        public const int RightFoot = 0x4f;
        public const int RushingOut = 0x56;
        public const int Stamina = 0x5b;
        public const int Strength = 90;
        public const int Tackling = 0x3e;
        public const int Teamwork = 0x52;
        public const int Technique = 0x4d;
        public const int TendencyToPunch = 0x57;
        public const int Throwing = 0x45;
        public const int Versatility = 0x67;
        public const int Workrate = 0x53;
        public const int Adaptability = 0x1c;
        public const int Ambition = 0x1d;
        public const int Loyalty = 0x1e;
        public const int Pressure = 0x1f;
        public const int Professionalism = 0x20;
        public const int Sportsmanship = 0x21;
        public const int Temperament = 0x22;
        public const int Controversy = 0x23;
    }
}
